![]() Engineers and constructors are crucial characters that can repair damaged vehicles and emplacements, build such defensive emplacements as anti-vehicle and anti-personnel gun turrets, and drop explosive mines. Medics and technicians can drop health packs (as they could in Wolfenstein: Enemy Territory, Splash Damage's previous game) and revive fallen comrades. When aimed from zoom mode, the rocket launcher can automatically lock on to enemy vehicles and emplacements once you draw a bead on your target for several seconds. For instance, soldiers and aggressors can act as shock troopers by choosing an GDF assault rifle or strogg lacerator as a primary weapon or act as anti-vehicle characters by picking the rocket launcher. The strogg forces use alien technology, including many of the weapons featured in 2005's Quake 4, such as the hyperblaster minigun, the lightning gun (which fires a continuous stream of electricity), the nailgun (which now fires bursts of nails like a shotgun), and the dreaded railgun sniper weapon, which has an adjustable long-range zoom lens.Įach class plays a basic role, and assault and scout characters can also vary up their abilities by choosing different primary weapons. The human GDF forces mostly use conventional weapons, such as assault rifles and pistols. However, while these roles are roughly similar on both sides, they play out very differently in practice. Incoming! Enemy Territory: Quake Wars will offer land, sea, and air battles between the Earth's military and an army of aliens. In the game, you'll play either on the side of the GDF or the strogg in one of five primary roles: assault, medic, engineer, support, or scout known on the GDF side as soldier, medic, engineer, field ops, and covert ops and on the strogg side as aggressor, technician, constructor, oppressor, and infiltrator. More specifically, it takes place in the middle of a war between the human Global Defense Force (GDF) and the strogg, the alien race from 1997's Quake II. We recently had a chance to sit down with an updated version of the PC game and have much to report.Īs you may know from checking our previous coverage, Quake Wars takes place in the near future in the Quake first-person shooter universe. The next game from publisher Activision and developers Splash Damage and id Software, Enemy Territory: Quake Wars, will push team-based gameplay even further with some intriguing new ideas and plenty of fast-paced shooter gameplay. Over time, more team-based shooters like Counter-Strike and the Battlefield series have encouraged players to act less like fools and more like a cohesive team by completing group objectives. If you take the running and gunning from a first-person perspective of a first-person shooter and make it a team effort, you usually end up with a bunch of players goofing around, not really trying to do anything together.
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